Once the shield were disabled, ships could fire on the planet to support ground troops, or ground troops could be evacuated and the planet blown apart. Such a shield could motivate a ground attack. It's been moved here, and a link has been placed on the other thread. This began as a discussion post on a thread about ground vehicles, but it really needs its own thread due to the scope and impact of the feature I suggested. But do players WANT ships like those? We dont know. Its up to the player what they will use their ships for and thus design them to do.so COULD we make them be like other flagships? Yes. Hmm.that is a very good point.maybe instead of a speed penalty as i mentioned perhaps it would weaken your weapons to a degree.say 50% Not so weak to make you ineffective in a fight but enough to make you think twice about dedicating your capital ships course to attack the enemies main ship. As for combat mid warp it would be very cool.but who wants to spend time in a virtual sector before you reach the destination? So you set the destination and the countdown to activation starts and a warning appears displaying the effective interferance at the destination.so if you deside to try warping through a system with a 10% interference rate the damage would be a negligable shield hit.50%.well there goes your fighters. The main thing im thinking with this suggestion is strategy.so there should be some kind of way to counter it.maybe a interference module that will destablise incoming wormholes and (maybe according to the interference: generater ratio) Cause damage to shields and or blocks of ships passing through. I know this would require a lot of work on the part of the devs to implement and could stretch the potential of starmade as we know it but it would open the way for much more advanced, team based, and coordinated strategies in the future.Īny suggestions for balance and changes are welcome. (also it cant be a very good escape mechanism since enemy ships can follow through the portal.) Of course this would require enormous amounts of power and possibly even the capital ship losing all power upon completing the jump leaving its fleet to draw fire til power is restored. Not as severe as a top speed of zero but knocking it down to 25% would be enough. Meanwhile for the cons i do feel that it should introduce a movement penalty. The advantages of this system aside from looking very cool (or intimidating if you are on the wrong end) would be increased fleet attack range and a much bigger role for the capital ships. During that time any other ships around it would also be able to pass through into the target sector allowing whole fleets to organise a single simultanious invasion. Before anyone mentions "long range jump drive" here is where it would differ.instead of warping the ship instantly to the target system it would open up the equivalent of a mobile warp gate which the ship automatically passes through. Instead of a hyperdrive give them a "Wormhole generator" With a 32 sector range. I just think the role should be a little different.perhaps something along the lines of a invasion fleet flagship. That said should we not show the capital ships any love? Not even close. As such i dont see it being a usable alternative to thrusters. You would probably miss whatever area you were aiming for several times before you finally got the timing right. Spaceballs reference aside i dont see how that is going to be possible to control.on one hand its a station and you dont control it.on the other its a massive capital ship moving at such high speed whole sectors are zipping by in a flash. From the original description i saw a station with 2 gears. Looking ar the the thrust change thread i saw a lot of things i liked.one i even liked at first though then saw how strange it would be to use.
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